Monday, July 31, 2017

Last Stand of Ferrus Manus

   The Iron hands make their landing on 5th planet of the Isstvan system, in an attempt to bring to account the traitorous followers of the Warmaster Horus Lupercal.  Ferrus Manus finds his brother Fulgrim in the midst of the chaotic melee to settle a score, and bring him to account for his treachery.
   This is a giant digital painting I’ve been working on for the past few weeks. I really wanted to try and push myself to do much more detail than I normally do, while still trying to make the Primarchs the center of attention.. I liked the idea of having a pile of Space Marines casualties from both sides laying around in the foreground to show the carnage of the Drop Site Massacre.
Below is a step-by-step animation of the work in progress

Sunday, July 30, 2017

Zoo Sketching

Recently I took a trip to the zoo to get back to nature and relax a little bit. These were done using water color pencils and a water brush in a watercolor sketchbook.

Sunday, July 23, 2017

Last Stand of Ferrus Manus (Drawing stage)

On the rocky slopes of Isstvan 5 defensive positions held by the Emperors Children are being bombarded by loyalist legions from orbit. The Iron hands attempt to over run the battlements of the traitor marines, only to have their chapters worst nightmares realized.

This is giant drawing I am currently working on painting it digitally. It measures 35x30 inches, one of the biggest illustrations  in the last few years, its going to take forever to paint. I did this on Strathmore sketch paper, which I really like most of Strathmore's papers, but I have to say I really dislike the sketch paper. The pencil kept making grooves in the paper no matter how light I drew and it showed in the final image, it might be ok for charcoal or something. Below are the preliminary thumbnails.

Friday, July 21, 2017

Convention Set Up

-->     I’ve wanted to do blog entry for a while now on the convention scene. For me art conventions are good way to get some public exposure, make some supplemental income, and just get some social interaction time out of the studio.
 I am by no means an expert on how to prepare for comic/art conventions, most of what I learned I learned the hard way. If I had it all to do over again I would of spent more time attending conventions seeing how other artists arrange their space and ask some questions on how their set up works.
     One thing I learned early on was not only do you pay for the table space but also the space directly behind it. I try to make every inch count. One of the major accessories I wanted for my booth was a big backdrop to hang artwork on, kind of like a portable art gallery. So I built basically a giant
modular pin board, it’s really solid but its very heavy and difficult to transport. I plan on de-commissioning it for a lighter weight telescopic stand system in the future. Another problem I had was my artwork tends to have a lot of detail and it needs to be viewed close up. So for my backdrop I usually have at least one large (2 feet tall or so) clearly designed image or character that can grab the viewer’s attention and draw them in. Doing this helped drastically with foot traffic and overall sales.
     I was a little nervous at my first comic convention because my art, being science fiction in nature, is off topic for your typical superhero enthusiast. But I’ve found that most people at a comic convention just really enjoy all sorts of
fantastically inspired imagery. This being said as I do more and more conventions I try branch out and diversify my merchandise lines each year. Right now I sell a broad range of art prints in sizes ranging from 5x7s up to 24x30s that sell anywhere from five to thirty dollar price range.
     I wanted a product range to go for a lower price budget than my small prints at five dollars so I invested in a button machine. I have a one and a half inch button press and its one of my favorite investments. I recommend the American button machine company, If you are in the US they have a fast shipping time and the buttons backs I buy are pre-assembled. There are about three hundred different button designs I’ve created over the past two years and I sell these for a buck. It’s helped immensely for lower price market. I always want to have new material for people to look at. My goal for next year is to roll out a new line of stickers and start selling card games that I’ve been working on.
    Being at the convention isn’t all about selling merchandise either, although that certainly helps. Many of the best experiences I have gotten come from Interfacing with people and other artists. It’s a good platform for showing off new concepts, upcoming projects, and generating public interest. Its always good to see what other artist are working on too and get inspiration. I love showing off my work to veteran artists to get their invaluable feedback on how to hone my craft and take it to the next level. Conventions are good for finding commissioned work too or at least getting that foot in the door you may need to stand out. I would say that around seventy five percent of my work comes from face to face contacts made at conventions.
    I recommend giving the convention scene a shot to my art friends. Just try it, see if it’s for you.  You might start at a smaller show, one that cost less for the space. You don’t have to have a super fancy set up your first time, just get an idea of what its all about. Even if for your first show all you have are some business cards and a couple of prints at least you are getting in the arena.

If you want to do further research into signing up for, setting up an event, or just some good tips check out

Thursday, July 6, 2017

The Four Kingdoms

I wanted to show some thumbnails for a new project I am working on called the Four Kingdoms. This will be a game available on kickstarter coming in early 2018. The premise of the game is kingdom building where you compete against up to four other players to advance your kingdoms military and technological achievements. The game starts out in the era of Middle Ages Europe and as the game progresses you gain victory points for growth of culture, social advancements, and military conquest. As players progress their kingdoms the game culminates in the end of the era and birth of the renaissance.


The game is similar to Settlers of Catan but does not rely on dice rolling mechanics for resources and expanding their domain. We tried to work in lots of historical significance that let to advancements of western civilization, so it has that aspect too. It also vaguely reminded me of the Warcraft games where you construct building and upgrade them to get better benefits, but without the orks, ogres, and elves.

These are some preliminary sketches that are done for almost all projects I work on just to get an idea of the different visual interpretations of the concept. I try to come up with at least three unique concepts for each idea just to give more options to choose from.
There were four basic visual formats I utilized for this, the top down isometric perspective for the buildings, character portraits, event scenes, and the illuminated manuscript style.

Below are some of the mock-ups for card layout ideas and icons, which is a complete job in itself.   I want to try something very unique for these but its going to take a lot of  precise geometry.

 I will be posting more on this project as it evolves over the coming months.